PART II

Multi Directional Shadow Lighting

He following exerpt is from the tutorial  at http://www.planetside.co.uk/terragen/guide/dlg_light.html#background

·         Diffuse Sunlight. An "invisible" lightsource which acts from the direction of the Sunlight, but which has a much "softer" appearance than Direct Sunlight and does not cast shadows. It can be used to simulate the lighting effect caused by the bright glow around the sun in hazy or cloudy scenes. In water scenes, this colour is reflected in the water as a halo around the sun.

·         Light from Above. An "invisible" lightsource which acts from directly above the scene. It can be used to simulate the lighting effect caused by the sky overhead. In early versions of Terragen with water capabilities, the appearance of the water relies heavily on this colour.

·         'Reverse Light'. An "invisible" lightsource which acts from the direction exactly opposite the direction of sunlight. It can be used to simulate the lighting effect caused by the surrounding landscape. This lightsource might be particularly useful for lunar, desert or snowy scenes with bright terrain and dark skies. “ – end of cite

BUT: There’s more to it. This is an extremely powerful option for clouds as well. Always use that one to control how the diverse types of sunlight impact the scene, and thus the way how the sunlight colors the clouds as well! Let’s have a closer look at it:

 

-         Diffuse Sunlight

Diffuse sunlight is where the atmosphere concentrates most from your point of view – the more distant the point you look at, the more this color takes effect. To illustrate it, I colored this setting  in an ugly red, look at this.

-       Light From Above

Remember, these settings are all about shadows. So the effect we control here is, which color the shadows will have, when the shadow is caused by the light from above. The dark parts of a cloud are dark, just because they are on the opposite side of the sun, and this is exactly where the reddish color comes in. Look at this, same color as above:

 -      Reverse Light

What is this? It looks very much like the picture with “Light from above” modified to red. The explanation is, that the terrain itself reflects parts of the visible frequences of light, otherwise the terrain would be invisible, like a black hole – although you cannot do this in TG.  Now, the terrain reflects light back to the sky and the color we chose makes the shadows in the clouds look red. This effect is impacting the scene less directly than “Light from above”. See also the explanation from the official Terragen Guide, which basically says, that the source of  light for this setting is coming from the ground.

- Shadow Lightness

This slider controls how dark the shadows are, but also, how intense the colors from the settings below the slider are reflected in the scene. Try it out, you’ll see what I mean. Decreasing the shadow lightness greatly helps with the creation of epic scenes. If you decrease the shadow “lightness”, you actually make shadows darker. This is also true for shadows in the atmosphere. Shadows in the atmosphere are casted by the clouds. Look at this to see what I mean:

So, this was a more deep discourse into how you could use the parameters in Terragen to get the type of clouds you want.